Todays graphic hardware is too Hard !
Posted in HPC, Microchips, Programming on Nov 14th, 2009
Interesting Post from Perils of Parallel which outlines Tim Sweeney, found of Epic Games, keynote at High Performance Graphics 2009 in which, in one of the slides (79), he compares complexity and cost of development. Bottom line according to Tim is:
Lessons learned: Today’s hardware is too hard!
If it costs X (time, money, pain) to develop [...]














