Feed on
Posts
Comments

Tag Archive 'GPGPU'

Interesting Post from Perils of Parallel which outlines Tim Sweeney, found of Epic Games,  keynote at High Performance Graphics 2009 in which, in one of the slides (79), he compares complexity and cost of development. Bottom line according to Tim is:
 
Lessons learned: Today’s hardware is too hard!

If it costs X (time, money, pain) to develop [...]

Read Full Post »