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Tag Archive 'GPU'

Interesting Post from Perils of Parallel which outlines Tim Sweeney, found of Epic Games,  keynote at High Performance Graphics 2009 in which, in one of the slides (79), he compares complexity and cost of development. Bottom line according to Tim is:
 
Lessons learned: Today’s hardware is too hard!

If it costs X (time, money, pain) to develop [...]

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Apple’s Grand Central a new set of technologies released with Snow Leopard designed to make parallelisation and concurrency simpler for programmers. Apple has extended Objective-C which now includes support for closures and makes it easier  to implement control structures that support concurrency. In essence Grand Central makes it easier to write parallelisable software.
Similarily Microsoft recently [...]

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“Optimizing Performance of Parallel Programs on Emerging Multi-Core Processors & GPUs” (OPECG-2009) which is scheduled from June 1-5, 2009 at Indian Institute of Technology Madras at Chennai.
When: June 1 - 5, 2009
Where: Chennai, India
Venue: Indian Institute of Technology, Chennai, India

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